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Oculus Rift dev kits are out in the wild, and while it's been exciting to see titles like Hawken and Team Fortress adapted for the device, nothing quite matches this.
YouTube user Chris Gallizzi has posted footage of Skyrim working with the Oculus Rift, and while it's impossible to know exactly how well it works, this is still some tantalising footage.
In the event of a proper Oculus Rift port, it'll be interesting to see how the transition from first person to third will be resolved (note the awkwardness when the player mounts his horse).
Watch Team Fortress 2 being played with Oculus Rift and omni treadmill
Oculus Rift developer kits are starting to flood budding developers everywhere, producing promising results in some of our favourite games. The we already knew that you could play Team Fortress 2 with the Oculus Rift, but someone has taken it a step further by combining it with a “Virtuix Omni Treadmill”. It certainly looks like a lot of hard work, running around and fragging your enemies, but man does it look immersive.
Take a look for yourself:
Looks fun doesn’t it, but I don’t know how long I could keep it up before I was a sweaty mess. Also, there isn’t a price on that treadmill yet, so it’s unknown if this is a realistic purchase or just a distant dream.
God Mode launch trailer marks game’s Steam release
Four-player co-op shooter God Mode has released on Steam, this special occasion’s been marked with a new trailer showing off frenetic hordes of evil-killing action.
Looks like a gloriously shallow experience.
God Mode doesn’t seem to have any delusions of grandeur. It’s about shooting lots of demons, big and small, with lots of guns, big and small, until either your or they fall over dead. There’s nothing wrong with having clear, simple aims and if God Mode has the gunfeel nailed then it could be an excellent way to spend £7.
It's great that God Mode doesn't come wrapped up in an eight-hour story mode riddled with cutscenes, escort missions, and painfully unfunny sidekicks (that said, I still stand by my wish to punch the immortal our of the game's narrator). Too many games seem to miss the brilliance that can be captured by perfecting mechanics rather than covering up game faults with story.
The purpose of Unreal 4′s increasingly elaborate vignette story trailers eludes me, since they are basically devoid of any game context, and might as well be rendered or something. However, I can’t deny that the latest – a leak spotted by the Big K – is an extraordinary sight. Go take a look, below.
Good day. You might well have seen the Thief [just Thief now, not Thief 4] teaser trailer. But have you seen the full debut trailer? No? Well, it’s around here somewhere.
First look: Battlefield 4 aims to win the FPS war - but on its own terms
John Riccitiello may be firmly in the rearview mirror of the EA monolith but his stated philosophy concerning its flagship shooter is still in place, it seems.
From the evidence on display at Battlefield 4's first reveal of its FPS in the Skandia Teatern in Stockholm last night, EA seems to be after two things. First, it wants to lay an unshakable claim to having one of this year's biggest releases. Second, and admittedly, this is extrapolating, to an extent; it wants to eclipse its competition.
Make no mistake, Battlefield is still chasing Call Of Duty's brass ring; a feat that its developer DICE almost achieved back in 2011 with the last iteration in the series. Battlefield 3 earned universal acclaim from its layered and gargantuan online multiplayer, but its Achilles' Heel - and what many considered held it back from the lofty heights of its competitor - was its tepid and forgettable single-player campaign.
Warface. Here’s your first look at a new trailer for Crytek’s free to play FPS WARFACE, which has a presumably extremely warfaced narrator talk very sternly about the importance of choice and opposites. Warface. What he means is that there are two sides in WARFACE, and perhaps you’d like to play as one or the other of them. Warface.
Rock, Paper, Shotgun recently described WARFACE as “the quiet one that’s smarter and more likeable than CoD, and not as handsome as Battlefield.” Warface. I suppose the latter is extra-true in the wake of last night’s Battlefield 4 reveal, but even so this is some pretty darn-tootin’ snazzy pixel-magicks as these things go.
That narrator sounds very much as though he’s about to break into a Bane impression any minute. Warface.
Steam 'Early Access' lets you play games still in development
"Go behind the scenes" with early demos, launches with Arma 3
Valve has launched a new 'Early Access' section of Steam which allows gamers to play early versions of games that are still in development.
The new section, launched today, lets you pay to gain access to early or 'alpha' versions of games. The service has gone live with 12 games available, most of which offer gamers access to the current alpha version with continuous updates, and the rights to download the final game when its finished.
Many of these offers also present themselves as discounts on what will eventually be the final price of the game when its launched, rewarding players who make the pledge early.
"The goal of Early Access is to provide gamers with the chance to 'go behind the scenes' and experience the development cycle firsthand and, more importantly, have a chance to interact with the developers by providing them feedback while the title is still being created," explains Valve.
"To support the interaction between Early Access players and developers, Steam offers easy and automatic updating of games, letting developers iterate quickly to respond directly to bug reports and feedback from customers."
Here are the first games to support Early Access play:
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)
Faces are everywhere in games. NVIDIA noticed this and has been on a 20-year odyssey to make faces more facey and less unfacey (while making boobs less booby, if you’ll remember the elf-lady Dawn). Every few years they push out more facey and less unfacey face tech and make it gurn for our fetishistic graphicsface pleasure. Last night at NVIDIA’s GPU Technology Conference, NVIDIA founder Jen-Hsun Huang showed off Face Works, the latest iteration. Want to see how less unfacey games faces can be?
As is the way of impressive tech demos, it’s done in a setting divorced from gaming: this was demonstrated live on stage, but not pre-rendered, using NVIDIA’s latest face-model, a bald man named Ira. I am sort of impressed. There’s a lot of detail in the character’s face, and the skin and underlying musculature are well rendered (less unfacey, some might say). But let’s not forget that this is a demo, it’s not rendering anything but that hairless face (I’ll bet they went bald to not worry about rendering hair), and the tech that takes about half a Titan graphics card’s power to run.
Because I’m not a tech journalist, I’ve collected some out-of-context quotes from the presentation instead of going into the implications and detailing all the teraflops.
She is the mother of Grendel.
It took us nearly 20 years to be able to create what appears to be a fairy.
Look at her pores!
Here comes the miracle.
His eyes!
Every important person on Earth should have this done.
It’s supposed to be half fruit and half yogurt.
Show me Zoolander.
Only all the Asians laughed.
Here. Have a video that looks like a dry-run for an Apple product launch. Skip to 8m39s if all you’re interested in is Ira’s dimples.